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The Routledge Companion to Media Studies and Digital Humanities

Authored by: Jentery Sayers

Print publication date:  May  2018
Online publication date:  May  2018

Print ISBN: 9781138844308
eBook ISBN: 9781315730479
Adobe ISBN:

10.4324/9781315730479
 Cite  Marc Record

Book description

Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.

Table of contents

Prelims Download PDF
Introduction Download PDF
Chapter  1:  Theory/Practice Download PDF
Chapter  2:  #Cut/Paste+Bleed Download PDF
Chapter  3:  Analog Girls in Digital Worlds Download PDF
Chapter  4:  (CYBER) Ethnographies of Contact, Dialogue, Friction Download PDF
Chapter  5:  Of, by, and for the Internet Download PDF
Chapter  6:  Women who Rock Download PDF
Chapter  7:  Decolonizing the Digital Humanities in Theory and Practice Download PDF
Chapter  8:  Interactive Narratives Download PDF
Chapter  9:  Wear and Care Download PDF
Chapter  10:  A Glitch in the Tower Download PDF
Chapter  11:  Game Studies for Great Justice Download PDF
Chapter  12:  Self-Determination in Indigenous Games Download PDF
Chapter  13:  Making Meaning, Making Culture Download PDF
Chapter  14:  Contemporary and Future Spaces for Media Studies and Digital Humanities Download PDF
Chapter  15:  Finding Fault Lines Download PDF
Chapter  16:  Game Mechanics, Experience Design, and Affective Play Download PDF
Chapter  17:  Critical Play and Responsible Design Download PDF
Chapter  18:  A Call to Action Download PDF
Chapter  19:  Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents Download PDF
Chapter  20:  Deep Mapping Download PDF
Chapter  21:  Smart Things, Smart Subjects Download PDF
Chapter  22:  Approaching Sound Download PDF
Chapter  23:  Algorhythmics Download PDF
Chapter  24:  Software Studies Methods Download PDF
Chapter  25:  Physical Computing, Embodied Practice Download PDF
Chapter  26:  Turning Practice Inside Out Download PDF
Chapter  27:  Conjunctive and Disjunctive Networks Download PDF
Chapter  28:  From “Live” to Real Time Download PDF
Chapter  29:  ICYMI Download PDF
Chapter  30:  Images on the Move Download PDF
Chapter  31:  Lost in the Clouds Download PDF
Chapter  32:  Scaffolding, Hard and Soft Download PDF
Chapter  33:  Obsolescence and Innovation in the Age of the Digital Download PDF
Chapter  34:  Futures of the Book Download PDF
Chapter  35:  Becoming A Rap Genius Download PDF
Chapter  36:  Traversals Download PDF
Chapter  37:  New Media Arts Download PDF
Chapter  38:  Apprehending the Past Download PDF
Chapter  39:  Experiencing Digital Africana Studies Download PDF
Chapter  40:  Engagements with Race, Memory, and the Built Environment in South Africa Download PDF
Chapter  41:  Relationships, Not Records Download PDF
Chapter  42:  Searching, Mining, and Interpreting Media History’s Big Data Download PDF
Chapter  43:  The Intimate Lives of Cultural Objects Download PDF
Chapter  44:  Timescape and Memory Download PDF
Chapter  45:  Programming as Literacy Download PDF
Chapter  46:  Expressive Processing Download PDF
Chapter  47:  Building Interactive Stories Download PDF
Chapter  48:  Reading Culture through Code Download PDF
Chapter  49:  Critical Unmaking Download PDF
Chapter  50:  Making Things to make Sense of Things Download PDF
Chapter  51:  Environmental Sensing and “Media” as Practice in the Making Download PDF
Chapter  52:  Approaching Design as Inquiry Download PDF
Glossary_of_Acronyms Download PDF
Glossary_of_Projects Download PDF
Index Download PDF
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