Appreciation of Meaningful Entertainment Experiences and Eudaimonic Well-Being

Authored by: Anne Bartsch , Mary Beth Oliver

The Routledge Handbook of Media Use and Well-Being

Print publication date:  July  2016
Online publication date:  June  2016

Print ISBN: 9781138886582
eBook ISBN: 9781315714752
Adobe ISBN: 9781317501954

10.4324/9781315714752.ch6

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Abstract

Throughout human history, entertaining pastimes such as storytelling, music, dance, games, and sports have been an important part of what makes our life pleasant, exciting, and fulfilling – in other words, what contributes to our well-being. Modern entertainment media including movies, television, computer games, and social media can be understood as recent offshoots of this ancient line of rewarding pastimes that audiences seem to seek for their own sake, regardless of other goals and incentives than the entertainment experience itself. Thus, entertainment differs from more goal-oriented forms of media use that are motivated by the exchange of information, arguments, or goods and services such as in the case of news, advertising, or e-commerce, for example. Rather, the goal of entertainment consumption seems to lie in the sense of gratification and well-being associated with the entertainment experience per se.

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