Games in the Learning Sciences

Reviewing Evidence From Playing and Making Games for Learning

Authored by: Deborah A. Fields , Yasmin B. Kafai

International Handbook of the Learning Sciences

Print publication date:  April  2018
Online publication date:  April  2018

Print ISBN: 9781138670594
eBook ISBN: 9781315617572
Adobe ISBN:

10.4324/9781315617572-27

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Abstract

In reviewing the research about play, games and learning, it is only in the past decade that the educational value of videogames and virtual worlds has received significant attention in the learning sciences. Gee’s (2003) publication launched discussions about the educational value of videogames and coincided with the launch of the Serious Games movement, games that focus on more than entertainment. He argued that good videogames provided complex learning environments that foster collaboration, problem solving, and literacy. Since then researchers and educators have begun to examine and design educationally motivated games and to create environments (online, local, and connected) that support learning by playing games.

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