Competitive Gaming

Authored by: Lu Zhouxiang

Routledge Handbook of Sport History

Print publication date:  September  2021
Online publication date:  September  2021

Print ISBN: 9780367331733
eBook ISBN: 9780429318306
Adobe ISBN:

10.4324/9780429318306-30

 Download Chapter

 

Abstract

Competitive gaming, or esports, refers to ‘competitive tournaments of video games, especially among professional gamers’. 1 A 2015 research report produced by gaming market research company Newzoo and global sports market analytics firm Repucom points out that worldwide esports market revenue totalled $194 million in 2014. The number of esports enthusiasts reached 89 million, with another 117 million people watching esports competitions occasionally. 2 Newzoo predicted that global esports revenue would reach $1.08 billion by 2021 and that esports enthusiasts and occasional viewers would total 234 million and 240 million respectively, which means competitive gaming has already become a popular spectator event with a fan base comparable to that of mid-tier traditional sports such as table tennis, baseball, rugby, and golf. 3

 Cite
Search for more...
Back to top

Use of cookies on this website

We are using cookies to provide statistics that help us give you the best experience of our site. You can find out more in our Privacy Policy. By continuing to use the site you are agreeing to our use of cookies.