Cut-Scenes

Authored by: Rune Klevjer

The Routledge Companion to Video Game Studies

Print publication date:  December  2013
Online publication date:  January  2014

Print ISBN: 9780415533324
eBook ISBN: 9780203114261
Adobe ISBN: 9781136290510

10.4324/9780203114261.ch37

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Abstract

The meta-question on narrative is, are we going toward this parallel model, which is “game, cutscene, game, cutscene, game”? Because it’s a bit odd, if you think about it. It’s an artifact from when our world was simple … The question I’m asking more is what excites me as a game developer? Exploring this space, or exploring the parallel space? The answer may be for any particular game developer, the parallel space. And God bless them. Go forth and prosper. I think, though, that games are uniquely their own media. It’s about exploring the integrated space.

(Ken Levine to Gamasutra in Kumar & Nutt, 2008)

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