Cheating

Authored by: Mia Consalvo

The Routledge Companion to Video Game Studies

Print publication date:  December  2013
Online publication date:  January  2014

Print ISBN: 9780415533324
eBook ISBN: 9780203114261
Adobe ISBN: 9781136290510

10.4324/9780203114261.ch19

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Abstract

Cheating in video games has existed largely as long as games themselves have been around, and has proved to be a dynamic and controversial practice. Yet the history of the game industry demonstrates that some forms of cheating have been actively encouraged by game developers, while others have been vigorously curtailed. Players themselves have conflicted feelings about cheating, and the practice itself is notoriously difficult to define and identify. While some events, practices, and attitudes are clearly defined as cheating by a majority of players and developers, others are in flux, and new ways to cheat and beliefs about cheating are constantly evolving. This essay reviews some of the history of cheating practices and definitions of cheating, and also discusses how new game platforms and player demographics are starting to redefine what is cheating and what it means in larger video game culture.

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