Levels

Authored by: Martin Picard

The Routledge Companion to Video Game Studies

Print publication date:  December  2013
Online publication date:  January  2014

Print ISBN: 9780415533324
eBook ISBN: 9780203114261
Adobe ISBN: 9781136290510

10.4324/9780203114261.ch13

 Download Chapter

 

Abstract

A level usually corresponds to a unit of place (and time) in the progression of a game. Each level normally has a setting that differentiates it from previous levels. Sometimes called a map, or even a world, a level is thus a stage in a video game as it is simply a recognizable subspace inside the more general game world. Levels are distinguished by various characteristics: environment, typography, enemies, objectives, difficulties, etc. They are “discrete virtual locations containing tasks that must be accomplished before players can advance” (Laidlaw, 1996, p. 122).

 Cite
Search for more...
Back to top

Use of cookies on this website

We are using cookies to provide statistics that help us give you the best experience of our site. You can find out more in our Privacy Policy. By continuing to use the site you are agreeing to our use of cookies.