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The Routledge Companion to Video Game Studies

Edited by: Mark J. P. Wolf , Bernard Perron

Print publication date:  December  2013
Online publication date:  January  2014

Print ISBN: 9780415533324
eBook ISBN: 9780203114261
Adobe ISBN: 9781136290510

 Cite  Marc Record

Book description

The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies.

Features include:

  • comprehensive and interdisciplinary models and approaches for analyzing video games;
  • new perspectives on video games both as art form and cultural phenomenon;
  • explorations of the technical and creative dimensions of video games;
  • accounts of the political, social, and cultural dynamics of video games.

Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

Table of contents

Prelims Download PDF
Chapter  1:  Artifact Download PDF
Chapter  2:  Artificial Intelligence Download PDF
Chapter  3:  Controllers Download PDF
Chapter  4:  Emulation Download PDF
Chapter  5:  Interface Download PDF
Chapter  6:  Platforms Download PDF
Chapter  7:  Resolution Download PDF
Chapter  8:  Art and Aesthetics Download PDF
Chapter  9:  Color Download PDF
Chapter  10:  Conventions Download PDF
Chapter  11:  Game Design Download PDF
Chapter  12:  Dimensionality Download PDF
Chapter  13:  Levels Download PDF
Chapter  14:  Perspective Download PDF
Chapter  15:  Sound Download PDF
Chapter  16:  Worlds Download PDF
Chapter  17:  Casualness Download PDF
Chapter  18:  Challenge Download PDF
Chapter  19:  Cheating Download PDF
Chapter  20:  Competition and Cooperation Download PDF
Chapter  21:  Conflict Download PDF
Chapter  22:  Interactivity Download PDF
Chapter  23:  Ludology Download PDF
Chapter  24:  Objectives Download PDF
Chapter  25:  Players/Gamers Download PDF
Chapter  26:  Repetition Download PDF
Chapter  27:  Single-Player/Multiplayer Download PDF
Chapter  28:  Action Download PDF
Chapter  29:  Adventure Download PDF
Chapter  30:  Role-Playing Download PDF
Chapter  31:  Shooting Download PDF
Chapter  32:  Simulation Download PDF
Chapter  33:  Sports Download PDF
Chapter  34:  Strategy Download PDF
Chapter  35:  Convergence Download PDF
Chapter  36:  Culture Download PDF
Chapter  37:  Cut-Scenes Download PDF
Chapter  38:  Death Download PDF
Chapter  39:  Education Download PDF
Chapter  40:  Media Ecology Download PDF
Chapter  41:  Research Download PDF
Chapter  42:  Retrogaming Download PDF
Chapter  43:  Violence Download PDF
Chapter  44:  Characters Download PDF
Chapter  45:  Community Download PDF
Chapter  46:  Femininity Download PDF
Chapter  47:  Masculinity Download PDF
Chapter  48:  Performance Download PDF
Chapter  49:  Race Download PDF
Chapter  50:  Sociology Download PDF
Chapter  51:  Cognition Download PDF
Chapter  52:  Emergence Download PDF
Chapter  53:  Fiction Download PDF
Chapter  54:  Ideology Download PDF
Chapter  55:  Immersion Download PDF
Chapter  56:  Meaning Download PDF
Chapter  57:  Ethics Download PDF
Chapter  58:  Narratology Download PDF
Chapter  59:  Ontology Download PDF
Chapter  60:  Transcendence Download PDF
Index Download PDF
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