Looking beyond representation

Situating the significance of gender portrayal within game play

Authored by: Christine Daviault , Qareth Schott

The Routledge Companion to Media and Gender

Print publication date:  December  2013
Online publication date:  December  2013

Print ISBN: 9780415527699
eBook ISBN: 9780203066911
Adobe ISBN: 9781135076955

10.4324/9780203066911.ch40

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Abstract

Over the last two decades, gender in gaming has been examined extensively, leading to a number of key observations. Scholars from a wide variety of fields of inquiry have noted a persistent lack of female characters in games and the sexist and unrealistic manner in which they are portrayed when they do appear in game-texts (e.g. Beasley and Stanley 2002; Dietz 1998; Dill et al. 2005; Downs and Smith 2010; Haninger and Thompson 2004; Ivory 2006; Provenzo 1991). These conclusions may explain why the number of female video game players has stagnated for years between 30 and 40 percent of total players in many countries, including the United States (ESA 2010).

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